Scratch Monkey Read online

Page 3


  The gondola is about the size of one of the trailers, but feels more spacious. The walls are thin sheets of curved metal, and the top is open at one end. There are only two small windows – and they're for the two gunners who crouch behind them. I do what the other soldiers are doing, grab onto a ceiling-suspended rope, and wait.

  The ground drops away and we're swinging high above the jungle on the end of a lift cable. I shut my eyes and mouth words silently, hoping they'll think I'm praying: my inertial tracker gives me a beautiful angle on their power sources.

  There's a jolt that makes the entire gondola shudder, then a couple of latches slam home and we're swaying beneath the main command deck of the zeppelin. A rope ladder falls through the open end and the soldiers climb it, then it's my turn to stand on the lower deck of what must be a flying bomb, beneath half a million cubic metres of hydrogen, on a floor of polished ebony planks long enough to hold a formal ball.

  “You will come this way,” says the officer of the Residency. He strides away towards a raised dais at the forward end of the platform without looking back. I follow him.

  The dais is a raised platform with a great wooden wheel on it; two aeromarines stand by, ready to turn the distant rudder at a spoken command. Behind them wait a trio of officers, obviously of relatively senior rank. They wear a uniform of black, with black boots and helmets that shadow their eyes. I come to attention and salute as best I can.

  “Second-sergeant Tor'Jani Mavreen reporting, sirs. From the convoy.”

  “Ah. I see.” The most high-ranking of the aeronauts, judging from the reaction of the officers to either side of her, is going to make her own mind up and not be hurried by my rescuer. “You were brought back up here by resident-lieutenant Qvartman?” She turns to look at him and he straightens up.

  “Yes, captain,” he says. “The sergeant failed to destroy the cargo; instead she salvaged some of it that was of dubious quality. I think a court martial –”

  “I see.” The captain stared at him. “Is it not true that the whole reason for these continued shipments to the Progress bases is because they are of no use if destroyed prematurely?”

  Resident-lieutenant Qvartman almost squirmed; I looked at him out of the corner of one eye. “That is true,” he admitted, “but the chances of economically recovering –”

  “– Depend entirely upon the recovery team, and on how well we can wipe out the nest of dragons that burned this convoy,” interrupts the captain. She smiles, a pleasant, middle-aged matron with a lead-weighted fist in her glove. “Sergeant Tor'Jani is not to blame for enemy attacks, lieutenant,” she says, insulting him carefully by omitting the greater part of his title. “You would do better to persecute the enemy than our own loyal soldiers.” She looks at me, instead, and I let a flush of pride wash through me, the pride that Mavreen herself would have felt if I hadn't so abruptly kidnapped her identity – there's more to a disguise than mere facial features, after all. “We will be heading into Radiant Progress Number Six this evening,” she says. “We'll drop you there to rendezvous with your unit, sergeant. Now get yourself to the sick bay and get your head looked at.”

  I turn and walk away hastily, listening to the sounds of Qvartman arguing with the captain, who is obviously in total control of this zeppelin; I think there are precedents for this. Elite forces working independently from the regular militia, and singularly ruthless into the bargain, always appear when a Year Zero Man starts to ply his (or her) evil trade. I shiver at the thought of how close I came to landing in one of those trucks myself. And for a reason that I couldn't be held responsible for missing! Why did it have to be me who landed in this mess? I wonder as I look for the sick bay with an appropriately dazed expression on my face. But my all-seeing eyes and Superbright-processed wisdom database don't hold an answer to my problem. For that I have to look to the Dreamtime.

  The Dreamtime: Distant Intervention: life after death ... where to start explaining? To understand what I was doing on New Salazar you'll have to cut deep, deep into the layers that hold human civilization together across a gulf of light-centuries. So let me start by telling you what I'm talking about.

  The Dreamtime is, quite simply, the afterlife. It's the biggest virtual reality of all time, distributed across planet-sized processors in different solar systems. By default, everyone goes there when they die; the nanoscale monitors are ubiquitous, stitched into our brain cells along with the organic components we evolved with. They feed labelled packets of data about the brain and body they're embedded in to cellular transceivers, a network that repairs itself constantly and funnels the information up to the big extraplanetary expansion processors where the Dreamtime runs. At death, your point of presence is transferred to that other universe automatically: your personality, that is the software that defines you, is saved from dissolution. But that's just the beginning of the story. There are other services. Wisdom: direct memories and knowledge piped into our brains, the ultimate in decision support systems. Magic: the ability to bias sensory inputs, to control machines by thought. And reincarnation: expensive, but available to the citizens of the wealthier worlds, the most practical way of evading death and the uncertainty of a Dreamtime existence.

  The Dreamtime is the uppermost layer on a cake of information as deep as human history. The same mechanisms support the afterlife and the tools of interstellar commerce, the Gatecoders. Uploaded minds and their associated physical parameters can be transmitted between Gatecoders in different star systems at the speed of light. Once present they are funnelled through the local Dreamtime, reincarnated, and downloaded into cloned bodies: which is how I got here in the first place. At least, that's part of the picture.

  Actually I couldn't have got here if the system had not been visited, centuries ago, by a seeder probe; a self-replicating robot factory that built the Expansion Processor and Gatecoder, then moved on to colonize other systems. I couldn't have got here without The Boss, either. The Boss, like all the controlling intelligences of Distant Intervention, is a Superbright: an artificial intelligence vastly more complex than any human mind. Travel through the Dreamtime is hazardous for unaccompanied humans. We are no longer the only minds in this creation, and not all the others are friendly.

  Nevertheless, I'm here. The people I work with – Distant Intervention – are behind me. We're troubleshooters. We look after the links, even when the local colony world chooses to ignore the vast network they are connected to. It's in everyone's interests to keep travel convenient, to keep the afterlife running, to make sure that the multiplicity of services the Dreamtime provides are available at all times. Sometimes people want to interfere with the system for their own reasons. Sometimes, as with Year Zero Man, the interference is malign beyond belief.

  Tell the truth, it's hard to explain some of the jobs we do to keep the Dreamtime running. The system is so big that it defies description. I leave understanding it to Superbright intelligences like The Boss. The Boss can encompass concepts that no human mind can grasp. I may not like what he says, some of the time – much of the time, these days – but there's some comfort in knowing that at least someone knows what's going on. After all, without guidance the net would eventually deteriorate into chaos. And events like the ones on New Salazar would be even more common.

  I'm sitting on a bunk in the sick bay of the zeppelin. I grit my jaw as the surgeon lays a stinging poultice across my forehead. It's noisome and dark in here; the floor and walls creak and throb with the vibration of the engines, and one of the other occupants is groaning repetitively: “uh, uh, uh ...”

  I swallow. The surgeon grips my hand unsympathetically. “Is burning?” he asks.

  “Yes,” I say, flexing my fingers as he drops some more caustic onto the pad he holds to my forehead.

  “Good,” he says. “That means you were infected. The burning is a good sensation.”

  I don't tell him what burns. It's not my forehead, scraped in my hurry to return to the burning convoy. It's the strength o
f my new-found desire, since I saw the prisoners trapped in a hell I was rescued from by the recruiting team so many years ago. I want Year Zero Man; I want her so badly I could cry. I want to kill her.

  Some hours later the zeppelin is no longer cruising over jungle. We have come to a cleared zone, where the stumps of trees still smoulder and the logging teams are slaving to clear the site for the purpose of some alien design. I look down over the edge of the deck and see encampments ringed with fences that glint ominously in the evening light, hemmed in by watchtowers. Long, low huts fill the sprawling enclosures. The entire landscape seethes with a corrupt activity, like an anthill that's been set on fire; but the ants are people. I feel numb as I stare down at the zone from one side of the main gondola. It's too vast to grasp: a concentration camp almost thirty kilometres across.

  Orders come across the crude loudspeaker system, and the crew move to their landing stations. I skulk in the shadows, trying to decide what to do next. I could take over the identity of a senior officer, I think, but that's a risk factor. Senior officers are expected to know things; they have too many contacts. There's insufficient time to do another deep debrief. A member of the Residential guard? I don't know enough about their duties. The shadow of the zeppelin crosses a square between huts where a platoon of bodies dangle from a huge gallows. The dust beneath them is the colour of dried blood. We're flying towards a mooring mast at the centre of a field where other zeppelins lie in various states of airworthiness. I blink, watching the endless whirling of the green helix in the bottom of my left eye: it's a comforting reminder of sanity and purpose somewhere in the universe.

  The airship comes about with a grinding of propellers, and we head straight for the mooring mast at little more than walking pace. It's strange to be moving so slowly after my meteoritic arrival; if I'd known that for the most part they were so backward I wouldn't have bothered with a stealth capsule. As we nose forward, a trumpet sounds a flat note – and then we're locked to the mast and the ladders are secured for disembarkation.

  At the foot of the meshwork tower there's a low building for soldiers to rendezvous and military police to wait. Four guards are waiting to meet me: I walk towards them confidently, trying to mask my growing unease. “Sergeant Tor'Jani?” one of them asks, holding a clipboard.

  “That's me,” I say.

  He looks at me. “We need to confirm that. Would you just look into this for a moment?” he asks, and my guts freeze: but his colleagues are pointing their guns at me as he holds up a smooth plastic box with two eye-pieces sticking out of it. I bend over it and a magnesium flare seems to go off inside, throwing the dark shadows of the false veins in my bionic retinas across my field of vision.

  “Grab her,” says the policeman, and I barely struggle as four strong arms lock me into a pair of manacles because I realise just how stupid I've been. But where the hell did they get a retinal scanner from?

  My guts lurch. I'm in for a rough ride ahead.

  They take me to a small, whitewashed room that smells of disinfectant and fear. They search me and find my body-belt. They go through it looking for incriminating objects and they're not disappointed – a small comms booster and some coins that belong in a museum judging by their reaction. “Smuggling contraband?” asks the short one with the piggy eyes who's been elected to play Bad Cop; “or spying?” His eyes glisten wetly as he back-hands me across the face. My cheek and left shoulder go numb as pain-supressants cut in, but I can feel the trickle of blood as they pull me off the floor. They take my ring when they strip-search me. Then they tie me to a chair. I feel dizzy and breathless, high on endorphins from my metabolic controller. They don't seem very satisfied.

  “Who sent you?” spits piggy-face, glaring at me.

  “There must have been some mix-up,” I mumble through lips like putty. “The records –”

  He hits me again. Good Cop – who has not yet spoken – is looking at the comms booster closely.

  “What language is this?” he asks idly, and I tense myself. There's one way to get what I want, I realise; it's kind of risky, but –

  “Standard,” I say, in Standard. “I wouldn't open that if I were you.”

  “What does it mean?” he asks idly; “speak alpagian.” Bad Cop gives himself away by staying silent.

  “Contains no user-servicable parts,” I say. “What are you going to do with me now?”

  Bad Cop looks as if he's about to hit me again but holds himself back. “What now?” asks Good Cop; “well, it looks like we were wrong, doesn't it? You're not a spy – you're a lunatic.” He smiles at me then looks at his colleague. “Chuck her in the pen for processing,” he says casually.

  Bad Cop pauses. “Not yet,” he says. “What was that memo?”

  Good Cop snorts. “Other worlds my arse,” he says; “there's no such thing.”

  My mouth is wet and salty with blood. “Oh yes there are,” I say. Bad Cop hits me again, but with no real force.

  “She's mad,” remarks Good Cop. “Tell you what, though, let's sort her out before we send her over to HQ. They'd do it on retrieval anyway, so –”

  “Okay.”

  My heart is suddenly in my throat: there's an acrid taste in my mouth as my guts loosen in fear. They pick me up by the chair and carry me through the door, and breathing heavily, drop me down in front of some kind of bulky metal-box contraption and turn their backs. I try to look away but the box glares at me with two huge, violet laser eyes that suddenly grow brighter and brighter. I hear a sickening popping noise through the bones of my skull and –

  I'm a child again.

  When I was three years old my uncle cut out my eyes. I remember the raw, shrieking pain, the burning fire beneath my eyelids that wouldn't go away: the total red-hot darkness that dawned that morning and didn't set for ten years.

  The reason he did it was to make me a more successful beggar. We were extremely poor, and after my father died he had his sister – my mother – to look after, as well as his own family. So he blinded me, and stationed me on the streets of the bazaar.

  I was successful at my trade, and even more successful at another; people do not expect a blind beggar child to be a pickpocket. I wasn't a very good pick-pocket, but if they caught me they usually did no worse than slap me hard; my mutilation was a passport to security, at least in public. In private, in the shack that passed for a home for us, it merely made me more vulnerable to his cruelties. Escape was impossible: where was there for me to go? My mother never seemed to care much, and cared even less for me after he beat her and forced her to watch him pay his attentions to me. They were invariably conceived of as mercies, for some reason: everything had to be good. He thought of it as a kindness, the way he introduced me to my profession: and that I should be grateful, and that such gratitude should extend to the kind of sexual favours that only a blind person can provide. He kissed my face, licked the scars clean afterwards. I became so terrified of his kindness, of the kindness of men, that I was relieved in a bizarre kind of way, when I finally tried to pick the wrong merchant's pocket and was caught.

  The only thing in the pocket was a hand, which gripped my wrist tightly. The only person in the garment was a Distant Intervention agent, who took me away from the bazaar – and, eventually, the planet. My uncle never saw me again, however often I saw him in my dreams.

  My new owners introduced me to many new ways of seeing. First they showed me how to read expressions by touch; then how to listen for the sound of a falling leaf in a forest, to identify volatile organics by scent, to taste the breath of fear. Only when I was proficient at the use of my other senses did they finally grow me a fresh pair of eyes.

  I'm blind again. A haze of burning smoke shrouds the world from me; the laser has burned out my retinas and I might as well finish the job by just switching off – nothing works any more except my Dreamtime feeds. Everything is blood-red dark, laced with the hazy nothingness of a blind spot, the scotoma. I feel a hysterical laugh building up inside. Eve
rything seems to be very loud and I can feel the coarse ropes acutely where they cut off the circulation in my wrists. If I let myself die now, I can continue living a bit longer ... can't I? But I'll have failed, utterly. The Boss does not appreciate failures. These monsters are very good at dealing with prisoners. How can I escape, blinded in a foreign country occupied by hostile soldiers? I carefully turn my head, trying to map the room with my ears. It's hard. It's been a long time since I was blind.

  “Clear now,” says the voice of the Good Cop; “let's get her on the wagon for Congress, right?”

  “Check,” says Bad Cop. Together they lift me and my chair – dripping wet, because I soiled myself as they blinded me – and carry me into a confusing domain of strange echoing conversations and rude mechanical noises. I keep my head down and my eyes shut, and sob quietly.

  “Shut up,” says Bad Cop quietly. “You want we should have given you the normal treatment?” I shut up. Evidently only spies rate the laser: I remember the convoy, crowds of agonised, wounded faces, and shudder. I don't know whether to be pleased or horrified. It's not the damage to my sight that fills me with fear – I've been here before, and been cured, too. It's what goes with it: a certain loss of control. I spit out a mouthful of blood. When Bad Cop hit me he cut open my cheek. Just leave me alone with you for an hour with the tables turned, I wish. Just one hour!

  Eventually they leave me alone. There's the rattle of a chain, then they thrust me into a drafty room too small for echoes. It seems to be an outhouse in the middle of the camp. They untie me from the chair and free my hands, although they tether my ankles to the floor. But it's not until the small room begins to sway and creak that I realise I'm in a sealed compartment on a road train; and that I'm bound for Congress House.

  After about six hours I discover that I must be a privileged prisoner. The train stops and someone comes in to feed me. They force me to my knees and then a bowl appears in my lap; the smell is delicious because I'm starving, even though it's just some kind of bitter-tasting gruel. Someone else comes in and dumps something that clatters, and they hose me down with cold water and throw something made of rough cloth at me. The door slams shut, and I fumble over what seems to be a towel and a thin pyjama-suit. I guess I must be priviliged prisoner to be accorded such luxuries. Halfway through, I kick something over; when I reach out for it, I feel the rough glazed curve of a chamber pot. The guards aren't wilfully cruel; it's just that, as far as they're concerned, I don't exist. When I lost my eyes I lost my humanity. So I carefully clothe myself with many false starts, as my face and body slowly lose any trace of Second-sergeant Tor'Jani Mavreen and revert to my old appearance.