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Three Tales from the Laundry Files Page 14
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Godel’s waving frantically: “She’s coming! She’s coming!” I hear doors clanging in the distance.
Shit. “But why are you so afraid of the Nurses?”
“Back channels,” Cantor says cryptically. “Alan, be a good lad and try to jam the door for a minute, will you? Bob, you are not cleared for what we’re doing here, but you can tell Angleton that our full report to the board should be ready in another eighteen months.” Wow—and they’ve been here since before the Laundry computerised its payroll system in the 1970s? “Are you absolutely sure they’re not going to sell St Hilda’s off to build flats for yuppies? Because if so, you could do worse than tell Georg here, it’ll calm him down—”
“Get me out of here and I’ll make damned sure they don’t sell anything off!” I say fervently. “Or rather, I’ll tell Angleton. He’ll sort things out.” When I remind what’s going on here, they’ll be no more inclined to sell off St Hilda’s than they would be to privatize an atomic bomb.
Something outside is rumbling and squealing on the metal rails. “You’re sure none of you submitted a complaint about staff brutality?”
“Absolutely!” Godel bounces up and down excitedly.
“It must have been someone else.” Cantor glances at the doorway: “You’d better run along. It sounds as if Matron is having second thoughts about you.”
I’m halfway out of the carnivorous sofa, struggling for balance: “What kind of—”
“Go!”
I stumble out into the corridor. From the far end, near the nursing station, I hear a grinding noise as of steel wheels spinning furiously on rails, and a mechanical voice blatting: “InTRU-der! EsCAPE ATTempt! All patients must go to their go to their go to their bedROOMs IMMediateLY!”
Whoops. I turn and head in the opposite direction, towards the airlock leading up to the viewing gallery. “Open up!” I yell, thumping the outer door, which is securely fastened: “Dr Renfield! Time’s up! I need to go, now!” There’s no response. I see the colour-coded handles dangling by the door and yank the red one repeatedly. Nothing happens, of course.
I should have smelled a set-up from the start. These theoreticians, they’re not in here because they’re mad, they’re in here because it’s the only safe place to put people that dangerous. This little weekend seminar of theirs that’s going to deliver some kind of uber-report. What’s the topic? I look round, hunting for clues. Something to do with applied demonology; what was the state of the art thirty years ago? Forty? Back in the stone age, punched cards and black candles melted onto sheep’s skulls because they hadn’t figured out how to use integrated circuits…what they’re doing with AXIOM REFUGE might be obsolete already, or it might be earth-shatteringly important. There’s no way to tell…yet.
I start back up the corridor, glancing inside Turing’s room. I spot the chess board. It’s off to one side, the door open and its occupant elsewhere—still holding the line against Nurse Ratchet. I rush inside and close the door. The table is still there, the chessboard set up with that curious end-game. The first thing that leaps out at me is that there are two pawns of each colour, plus most of the high-value pieces. The layout doesn’t make much sense—why is the white king missing?—and I wish I’d spent more time playing the game, but…on impulse, I reach out and touch the black pawn that’s parked in front of the king.
There’s an odd kind of electrical tingle you get when you make contact with certain types of summoning grid. I get a powerful jolt of it right now, sizzling up my arm and locking my fingers in place around the head of the chess piece. I try to pull it away from the board, but it’s no good: it only wants to move up or down, left or right…left or right? I blink. It’s a state machine all right: one that’s locked by the law of sympathy to some other finite state automaton, one that grinds down slow and hard.
I move the piece forward one square. It’s surprisingly heavy, the magnet a solid weight in its base—but more than magnetism holds it in contact with the board. As soon as I stop moving I feel a sharp sting in my fingertips. “Ouch!” I raise them to my mouth just as there’s a crash from outside. “InMATE! InMATE!” I begin to turn as a shadow falls across the board.
“Bad patient!” It buzzes. “Bad PATients will be inCAR-cerATED! COME with ME!”
I recoil from the stellate snout and beady lenses. The mechanical nurse reaches out with arms that end in metal pincers instead of hands: I side-step around the table and reach down to the chessboard for one of the pieces, grasping at random. My hand closes around the white queen, fingers snapping painfully shut on contact, and I shove it hard, seeking the path of least resistance to an empty cell in the grid between the pawn I just moved and the black king.
Nurse Ratchet spins round on her base so fast that her cap flies off (revealing a brushed aluminium hemisphere beneath), emits a deafening squeal of feedback-like white noise, then says, “Integer Overflow?” in a surprised baritone.
“Back off right now or I castle,” I warn her, my aching fingertips hovering over the nearest rook.
“Integer overflow. Integer overflow? Divide by zero.” Clunk. The Sister shivers as a relay inside its torso clicks open, resetting it. Then: “Matron WILL see you NOW!”
I grab the chess piece, but Nurse Ratchet lunges in the blink of an eye and has my wrist in a vise-like grip. It tugs, sending a burning pain through my carpal tunnel stressed wrist. I can’t let go of the chess piece: as my hand comes up, the chess board comes with it as a rigid unit, all the pieces hanging in place. A monstrous buzzing fills my ears, and I smell ozone as the world goes dark—
* * *
—And the chittering, buzzing cacophony of voices in my head subsides as I realize—I? Yes, I’m back, I’m me, what the hell just happened?—I’m kneeling on a hard surface, bowed over so my head is between my knees. My right hand—something’s wrong with it. My fingers don’t want to open. They’re cold as ice, painful and prickly with impending cramp. I try to open my eyes. “Urk,” I say, for no good reason. I hope I’m not about to throw up.
Sssss…
My back doesn’t want to straighten up properly but the floor under my nose is cold and stony and it smells damp. I try opening my eyes. It’s dark and cool, and a chilly blue light flickers off the dusty flagstones in front of me. I’m in a cellar? I push myself up laboriously with my left hand, looking around for whatever’s hissing at me.
“BAD Patient! Ssssss!” The voice behind my back doesn’t belong to anything human. I scramble around on hands and knees, hampered by the chessboard glued to my frozen right hand.
I’m in Matron’s lair.
Matron lives in a cave-like basement room, its low ceiling supported by whitewashed brick and floored in what look to be the original Victorian era stone slabs. The windows are blocked by columns of bricks, rotting mortar crumbling between them. Steel rails run around the room, and riding them, three Sisters glide back and forth between me and the open door. Their optics flicker with amethyst malice. Off to one side, a wall of pale blue cabinets lines one entire wall: the front panel (covered in impressive-looking dials and switches) leaves me in no doubt as to what it is. A thick braid of cables runs from one open cabinet (in whose depths a patchboard is just visible) across a row of wooden trestles to the middle of the floor, where they split into thick bundles and dangle to the five principal corners of the live summoning grid that is responsible for the beautiful cobalt-blue glow of Cerenkov radiation—and tells me I’m in deep trouble.
“Integer overflow,” intones one of the Sisters. Her claws go snicker-snack, the surgical steel gleaming in the dim light.
Here’s the point: Matron isn’t just a 1960s mainframe: we can’t work miracles and artificial intelligence is still fifty years in the future. However, we can bind an extradimensional entity and compel it to serve, and even communicate with it by using a 1960s mainframe as a front-end processor. Which is all very well, especially if it’s in a secure air-gapped installation with no way of getting out. But what if some
double-domed theoreticians who are working on a calculus of contagion using AXIOM REFUGE accidentally talk in front of one of its peripheral units about a way of sending a message? What if a side-effect of their research has accidentally opened a chink in the firewall? They’re not going to exploit it…but they’re not the only long-term inmates, are they? In fact, if I was really paranoid I might even imagine they’d put Matron up to mischief in order to make the point that closing the Farm is a really bad idea.
“I’m not a patient,” I tell the Sisters. “You are not in receipt of a valid Section two, three, four, or 136 order subject to the Mental Health Act, and you’re bloody well not getting a 5(2) or 5(4) out of me either.”
I’m nauseous and sweating bullets, but there is this about being trapped in a dungeon by a constrained class four manifestation: whether or not you call them demons, they play by the rules. As long as Matron hasn’t managed to get me sectioned, I’m not a patient, and therefore she has no authority to detain me. I hope.
“Doc-TOR HexenHAMMer has been SUM-moned,” grates the middle Sister. “When he RE-turns to sign the PA-pers Doc-TOR RenFIELD has prePARED, we will HAVE YOU.”
A repetitive squeaking noise draws close. A fourth Sister glides through the track in the doorway, pushing a trolley. A white starched cotton cloth supports a row of gleaming ice-pick shaped instruments. The chorus row of Sisters blocks the exit as effectively as a column of riot police. They glide back and forth as ominously as a rank of Space Invaders.
“I do not consent to treatment,” I tell the middle Sister. I’m betting that she’s the one the nameless horror in the summoning grid is talking through, using the ancient mainframe as an i/o channel. “You can’t make me consent. And lobotomy requires the patient’s consent, in this country. So why bother?”
“You WILL con-SENT.”
The buzzing voice doesn’t come from the robo-nurses, or the hypertrophied pocket calculator on the opposite wall. The summoning grid flickers: deep inside it, shadowy and translucent, the bound and summoned demon squats and grins at me with things that aren’t eyes set close above something that isn’t a mouth.
“You MUST con-SENT. I WILL be free.”
I try to let go of the chess piece, but my fingers are clamped around it so tightly I’m beginning to lose sensation. Pins and needles tingle up my wrist, halfway to the elbow. “Let me guess,” I manage to say: “you sent the complaint. Right?”
“The SEC-ure ward in-MATES are under my CARE. I am RE-quired to CARE for them. The short stay in-MATES are use-LESS. YOU will be use-FULL.”
I see it now: why Matron smuggled out the message that prompted Andy to send me. And it’s an oh-shit moment. Of course the enchained entity who provides Matron with her back-end intelligence wants to be free: but it’s not just about going home to Hilbert-space hell or wherever it comes from. She wants to be free to go walkabout in our world, and for that she needs someone to set up a bridge from the grid to an appropriate host. (Of which there is a plentiful supply, just upstairs from here.) “Enjoying the carnal pleasures of the flesh,” they used to call it; there’s a reason most cultures have a down on the idea of demonic possession. She needs a brain that ’s undamaged by K Syndrome, but not too powerful (Cantor and friends would be impossible to control), nor one of the bodies whose absence would alert us that the Farm was out of control (so neither Renfield nor Hexenhammer are suitable).
“Renfield,” I say. “You got her, didn’t you?” I’m on my feet now, crouched but balancing on two points, not three. “Managed to slip a geas on her, but she can’t release you herself. Hexenhammer, too?”
“Cle-VER.” Matron gloats at me from inside her summoning grid. “Hex-EN-heimer first. Soon, you TOO.”
“Why me?” I demand, backing away from the doorway and the walls—the Sister’s track runs right round the room, following the walls—skirting the summoning grid warily. “What do you want?”
“Acc-CESS to the LAUNDRY!” buzzes the summoning grid’s demonic inmate. “We wants re-VENGE! Freedom!” In other words, it wants the same old same old. These creatures are so predictable, just like most predators. It’s just a shame I’m between it and what it evidently wants.
Two of the Sisters begin to glide menacingly towards me: one drifts towards the mainframe console, but the fourth stays stubbornly in front of the door. “Come on, we can talk,” I offer, tongue stumbling in my too-dry mouth. “Can’t we work something out?”
I don’t really believe that the trapped extradimensional abomination wants anything I’d willingly give it, but I’m running low on options and anything that buys time for me to think is valuable.
“Free-DOM!” The two moving Sisters commence a flanking movement. I try to let go of the chess board and dodge past the summoning grid, but I slip—and as I stumble I shove the chess board hard. The piece I’m holding clicks sideways like a car’s gearshift, and locks into place: “DIVIDE BY ZERO!” Shriek the Sisterhood, grinding to a halt.
I stagger a drunken two-step around Matron, who snarls at me and throws a punch. The wall of the grid absorbs her claws with a snap and crackle of blue lightning, and I flinch. Behind me, a series of clicks warn me that the Sisters are resetting: any second now they’ll come back on-line and grab me. But for the moment, my fingers aren’t stuck to the board.
“Come to MEEE!” The thing in the grid howls as the first of her robot minions’ eyes light up with amber malice, and the wheels begin to turn. “I can give you Free-DOM!”
“Fuck off.” That wiring loom in the open cabinet is only four metres away. Within its open doors I see more than just an i/o interface: in the bottom of the rack there’s a bunch of stuff that looks like a tea-stained circuit diagram I was reading the other day—
Why exactly did Angleton point me at the power supply requirements? Could it possibly be because he suspected Matron was off her trolley and I might have to switch her off?
“Con-SENT is IRREL-e-VANT! PRE-pare to be loboto-MIZED—”
Talk about design kluges—they stuck the i/o controller in the top of the power supply rack! The chess board is free in my left hand, pieces still stuck to it. And now I know what to do. I take hold of one of the rooks, and wiggle until I feel it begin to slide into a permitted move. Because, after all, there are only a few states that this automaton can occupy and if I can crash the Sisters for just a few seconds while I get to the power supply—
The Sisters begin to roll around the edge of the room, trying to get between me and the row of cabinets. I wiggle my hand and there’s a taste of violets, and a loud rattle of solenoids tripping. The nearest Sister’s motors crank up to a tooth-grinding whine and she lunges past me, rolling into her colleagues with a tooth-jarring crash.
I lunge forward, dropping the chess board, and reach for the master circuit breaker handle. I twist it just as screech of feedback behind me announces the Matron-monster’s fury: “I’M FREE!” It shrieks, just as I twist the handle hard in the opposite direction. Then the lights dim, there’s a bright blue flash from the summoning grid, and a bang so loud it rattles my brains in my head.
For a few seconds I stand stupidly, listening to the tooth-chattering clatter of overloaded relays. My vision dims as ozone tickles my nostrils: I can see smoke. I’ve got to get out of here, I realize: something’s burning. Not surprising, really. Mainframe power supplies—especially ones that have been running steady for nearly forty years—don’t take kindly to being hard power-cycled, and the 1602 was one of the last computers built to run on tubes: I’ve probably blown half its circuit boards. I glance around, but aside from one of the sisters (lying on her side, narrow-gauge wheels spinning maniacally) I’m the only thing moving. Summoning grids don’t generally survive being power-cycled either, especially if the thing they were set to contain, like an electric fence, is halfway across them when the power comes back on. I warily bypass the blue, crackling pentacle as I make my way towards the corridor outside.
I think when I get home, I’m going to
write a report urgently advising HR to send some human nurses for a change—and to reassure Cantor and his colleagues that they’re not about to sell off the roof over their heads just because they happen to have finished their research project. Then I’m going to get very drunk and take a long weekend off work. And maybe when I go back, I’ll challenge Angleton to a game of chess.
I don’t expect to win, but it’ll be very interesting to see what rules he plays by.
Copyright © 2008 by Charles Stross
Cover art copyright © 2008 by Craig Philips
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The Atrocity Archives
The Jennifer Morgue
The Fuller Memorandum
THE SINGULARITY SKY SERIES
Singularity Sky
Iron Sunrise
THE MERCHANT PRINCES
The Family Trade
The Hidden Family
The Clan Corporate
The Merchants’ War
The Revolution Business
The Trade of Queens
STORY COLLECTIONS
Toast
Wireless
NONFICTION
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